OK, this is something real special. How often do you get a chance to own a video game sound track on cartridge? Not often… not often at all. Almost never actually.
Have a look at the Tanglewood OST with its beautiful red (orange?) cartridge for play on your original Sega Genesis and Sega Mega Drive. This is a sight you won’t see often!
In addition to the OST cartridge you might have noticed a set of 10 Tanglewood themed Post Cards.
Normally you’d only get one random Tanglewood Post Card in every physical copy of Tanglewood the game from Matt Phillips’ Tanglewood Kickstarter campaign. The full set of ten was only available to those who purchased the collectors edition. A true gem that I could not afford at the time.
So how did I end up with a full Post Card set?
Courtesy of a very close friend who reached out to the creator Matt Phillips of Big Evil Corporation and asked if he could buy a set for me.
Not only was Matt willing but he went one step further and included a free OST cartridge as well. When I received this packaged I was truly beside myself. I like very niche things. Things that are incredibly hard for family and friends to deduce. And my buddy nailed it… in a very big way.
Thank you RamboRy!
How good is this 16-bit video game sound track by freezedream?
Oh, it’s good. It’s very good.
The very first track is the Tanglewood theme and it sets a serene and calming mood. Conjuring images of the fairy tale ending you’ll want to earn for our fury friends; Nymn and Echo.
If I had to choose, I’d say my favourite songs would be tracks #20 (So long) and #21 (Deadwood). Not only are they incredible songs in their own right but they play at a very pivotal storytelling moment in the game and they are major contributors to a very emotional moment of loss and enduring.
Below is a recording I captured of the entire OST playing from my original model 1 Sega Genesis. Have a listen!
Similar to my previous blog entry I’m continuing the trend of downsizing my Retro Video Game Collection. Nothing too extensive just a few odds and ends are getting trimmed.
Just because I’ve sold the games below does not mean they’re not worth having. I actually like Water Margin but I can’t have it all so I’m being more selective with my money.
I recently sold the above three Piko Interactive games and the four Genesis games below as a lot for $160 CAD (~$120 USD). For a short time I had it in my head that I wanted to include PAL exclusive games in my Sega Genesis Collection. PAL is a common label for European Sega Mega Drive games; which was how the Genesis was branded outside of North America.
In my current retro mood I’m inclined to steer my collection towards a more focused philosophy and part of that means ditching the few PAL games that I had. I had three and they’re now gone.
My current desire to purge has also come from a shift in the retro gaming community; in the form of a sharp rise in the quality of Indie video games created for the Sega Genesis and Sega Mega Drive.
Where once it was exceptionally rare to find a new Sega Genesis game it’s now (almost) common place. And more importantly the quality and calibre of many of these games is exceptional. Both in the game itself and the physical product.
For me personally both Tanglewood and Xeno Crisis are just perfect. Beautiful games that are very fun and engaging. Rock solid software with stunning physical design, production and quality.
Of these five games Tanglewood and Xeno Crisis are my favourites.
Tanglewood is truly an epic adventure and I would not change a thing. I’ve lost count of how many times I’ve completed Tanglewood and I keep coming back for more. If you’d like to know more about Tanglewood check out my spoiler free ‘Tanglewood 16-bit Perfection‘ review.
Coming in at a close second is Xeno Crisis; which is still busy beating me to a pulp! Even two player with a buddy I’m finding that we’ll do pretty well in the stages but the bosses usually cut us to shreds. This is not a criticism, it’s simply the heart of an arena style arcade game. Live or Die. And I’m sure it’s the high impact and unforgiving nature of Xeno Crisis which has made it so popular.
FX-Unit Yuki is something special. It falls down a little bit when comparing it’s more amateurish cover art to Tanglewood and Xenos Crisis. The game isn’t quite as professionally polished and on occasion will struggle to run at full speed (*I’ve read that the TG-16 version is a smoother experience). But in my eyes it gets a pass because of what it does right. It’s a really fun game. The story of FX-Unit Yuki sets the stage to pay homage to many classic retro games and it does it so well.
Tanzer (German for Dancer) has such a unique feel. At first glance it looks like a traditional platformer with the speed of Sonic the Hedgehog and the acrobatics of Strider. You’re given a very fast playable character with exceptionally tight controls that combine to deliver a fresh platforming experience. You’re going to have to learn how to control Tanzer well before you’ll get far. I do wish the games graphics were a bit better and the physical package could use a little… more. The cover art and manual look almost unfinished. I actually feel a bit petty making these comments when the game offers solid game mechanic, upgrades and branching paths. Tanzer does a lot right.
Ultracore feels complete, polished and intense! Good, right? However, I’m also finding it a bit repetitive. This is probably an issue with my own attention span and not the game. Both this physical release and the game look great. The game runs well and is generous with health. It feels very much like Mega Turrican and Gunlord. It is my least favourite of this bunch but these are all good games.
Are you buying modern retro video games? What do you need to see in these games to justify the purchase price?
I’ll leave you with my Tanglewood longplay. I’m managed to get 100% of the fireflies… no big deal.
The wonderful artwork depicted in this Tanglewood Poster was created by the very talented Luis Martins. Luis has been a creative tour de force for many modern retro video games; including creating the cover art for Tanglewood and the infamous Paprium.
Want to see the Dude behind Retro Megabit? Watch my video for all the details and a preview of the Tanglewood Poster:
I’d like to extend a heartfelt ‘Thank You’ to Matt Phillips the creator of Tanglewood and founder of Big Evil Corporation for making this project possible. This Tanglewood Poster is licensed by Big Evil Corporation and is an official Tanglewood product.
And of course, an equally giant ‘Thank You’ to Luis Martins for creating such a wonderful piece of art. I personally feel Luis’ work has captured the incredibly strong emotion that Tanglewood the video game has crafted.
Anything you can do to help spread the word would be greatly appreciated. This is a project for retro gaming fans and I’m very hopeful that this Tanglewood Poster is something many of us will enjoy.
Update: So my beloved Kickstarter came and went amassing only 12% of the required goal for a successful campaign. Of course I really wanted to be able to print and ship this wonderful poster but even after failing I have found some satisfaction in the fact that I did try and I honestly believe I put in a good effort despite the results.
I still refuse to believe that there aren’t 100 people out there who want a beautiful Tanglewood Poster. Tanglewood the game is brilliant and the games cover art is beautiful. I’m sure I just wasn’t able to find the right crowd. And for that I do apologize. If I can find a way to re-invent this project I certainly will.
For a very long time I’ve mostly ignored Sega’s CD add-on for the Sega Genesis. Known as the Sega CD in North America and the Mega CD for the rest of the world.
Back in the day it came out when my interest in my Genesis was fading (shame on me) and for decades beyond when I got into collecting I put most of my attention on just cartridge games for the Sega Genesis and Sega Master System.
Then in the past year after diving in and getting a chance to try out some really great Sega CD games (Snatcher, Dark Wizard, Popful Mail and Lunar) this add-on hardware that was, in its day, tainted by terrible ‘Full Motion Video (FMV) Games‘ has since won me over.
So much so, that I took some time to take a really pretty picture of it.
I’m going to start by saying the Model 2 Sega CD is just fine. Sure, optical drives are prone to wear out but that being said Sega made a pretty good piece of kit.
I’ve read that the model 1 Sega CD is actually more prone to failure and is harder to find as it had a shorter production run before being replaced by the model 2.
But there is something about the look of the Model 1 Sega CD that I really like. Stacked with a Model 1 Sega Genesis it some how pulls off looking part retro and modern; and combines to make something very unique and just plain awesome.
What I don’t love about the Model 1 Sega CD is that it typically costs about double the Model 2. So if the Model 2 Sega CD’s cost about $100 then we’re looking at about $200 for a Model 1 Sega CD.
What did I pay for my very pretty Model 1 Sega CD?
It cost me $240 CAD (~$180 USD). But wait! Just hold on… I can explain. I first saw this exact unit at one of my favorite local retro game shops (Retro Game Bros.) about 6-10 months ago when it’s sticker price was $350 CAD (~$260 USD). It had this steep price tag because it had been fully refurbished. It had the motor and laser replaced in addition to a full capacitors replacement. In fact, I’m told that the laser is a NOS Sega CD laser. The exact model originally used for the Model 1 Sega CD. I don’t know if that really matters but if nothing else it is cool and note worthy.
It’s my hope that this translates into a Sega CD unit that is going to have a very healthy and long life span. And that is easily worth the $40 premium.
I was able to get it for $240 discounted from $350 because of a wildly amazing Black Friday day sale put on by the glorious Retro Game Bros. Thank you guys!
And the steep discounts didn’t stop there. Oh, no… they did not.
There was another item at Retro Game Bros. that I had previously passed up and as fate would have it I found myself staring at it again this past Black Friday.
For $140 CAD they had a good condition Model 2 Sega CD box. Complete with packing and papers, everything except the hardware. I didn’t really want it at $140 but I asked about the sale price and they told me it would be $120 but before I could even blink they offered it up for $100 CAD (~$75). This is what I call a feel good price. Thanks guys!
Now my model 2 Sega CD will get packed away in a good condition Sega CD box while my new Model 1 Sega CD becomes the newest show piece for the man-cave. It still needs the Sewer Shark game disc (which wont be hard to find) but otherwise it’s complete.
Here’s a another photo of my New Sega CD along with one of my more recent favorite Sega Genesis games, Tanglewood.
I also bought a very nice Alien Crush for the TurboGrafx-16 from Retro Game Bros. that I already owned and it should have been Devil’s Crush that I bought… but I don’t want to talk about that blunder any longer. Kijiji will fix it.
And I can’t say for certain if it’s simply because they’re what I grew up with or if this era of games did something so right that they transcend the hardware they were made for.
I’m sure for me personally the answer is a mix of both.
At the same time it’s still easy enough to see that the classic platformer formula still really works. To the point where terms like ‘retro inspired’ and ‘pixel artwork’ have become common hooks in the modern gaming scene.
Old timers, next gen gamers and Indie developers have wholeheartedly embraced this retro gaming trend and it feels like it’s here to stay.
What still continues to surprise (and delight) this retro gamer is the desire of talented and capable developers who put the primary focus of their vision on original 16-bit hardware.
“TANGLEWOOD® is a brand new and original game for the SEGA Mega Drive and Genesis…”
“A true 16-bit, nostalgic platforming experience running on genuine SEGA hardware, that will make fans of SEGA’s golden era feel warm and fuzzy.”
“Set in a fictional world, the game follows a young creature, Nymn, who is separated from the family pack after the sun sets. Unable to get back to the safety of the underground home, Nymn must find a way to survive the night terrors and get to morning. TANGLEWOOD’s world is a dangerous one after dark, and Nymn must use skills of evasion, special abilities, traps and trickery to defeat predators.” – TangelwoodGame.com
Before I get into some finer details of the game (without spoilers) I’m going to try and find the words to express how much fun I’m having playing Tanglewood.
You play the game as a ‘fox like’ creature named Nymn who is very endearing. Nymn doesn’t have dialog and the plot is simply help Nymn survive the night and find home. Yet despite this simplicity I found myself getting attached. The more I struggled solving puzzles and after each narrow escape from the jaws of some beast the more Nymn mattered to me.
Nymn is without question the underdog when night falls. And both the mood and story telling of Tanglewood are perfection.
It’s not often that I feel such a strong emotional connection when playing any video game. And I was genuinely amazed at myself when I started to realize how invested I felt in Tanglewood.
For example, I really like Sonic the Hedgehog. There is a lot of fun to be had in the classic Sonic games. But I can slam that Hedgehog into a pit of spikes all day long and not feel the slightest emotional response except a mild annoyance that I’m going to have to do that part again.
But in Tanglewood… my heart would scream ‘Nymn must not be harmed!’.
Of course I managed to bring Nymn to an unfathomable number of savage deaths. But each time death found us I was in fact trying very hard to save poor Nymn. I found that I really, very badly, wanted to safely guide Nymn home.
Tangelwood is always engaging and you’ll always be eager to find out whats next.
Although, I promise, you’ll not be able to anticipate where this adventure is going to take you.
The drive to carry on is fueled by a game that offers both a level password save feature and checkpoints through out each Act. While Tanglewood can be challenging and difficult it is not punishing. Unlike many platformer games from Sega’s 16-bit catalog, when you return to Tanglewood for another session you’ll be picking up where you left off instead of starting right from the beginning. Which is a refreshing change and helps keeps the wonderful story center stage.
The creator, Matt Phillips, found his inspiration for Tanglewood from games like Limbo, Oddworld: Abe’s Oddyssey, Flashback and the Lion King. If you’re familiar with these games then you’ll have some idea of what to expect from Tanglewood.
But make no mistake Tanglewood has it’s own direction and a very strong identity.
An intuitive understanding of the games mechanics will guide the player while Tanglewood’s mysterious lore will slowly unfold as the player progresses.
Despite his appearance Nymn is not actually a fox, but ‘fox like’ and where this adventure takes place is not on Earth but someplace ‘Earth like’. Tanglewood is set on a world with two suns and two moons. Factions are distinguished between the day dwellers and night dwellers. While an extinct race wiped out by it’s own enslaved Djakk beasts have left behind many shacks, tree houses and contraptions that were once powered by small round creatures called Fuzzl’s. Fuzzl’s posses a varied array of powers which can be bestowed onto Nymn. Which in turn help Nymn navigate the games many puzzles and often aid in escaping the creatures of the night.
The core mechanics of Tanglewood will have you running and jumping through each level searching for Fuzzl’s that need a ‘helping paw’ and then figuring out how to return each Fuzzl to its near by nest. Once a Fuzzl is returned you’ll have earned the use of it’s power for a short time. You’ll then have to figure out how to use this power to advance through the next portion of the level.
Combine borrowed powers and the ability to interact with flues, boulders, logs, winches, creatures (both big and small), a labyrinth like forest and even a demon Tanglewood will feel fresh and terrifying every step of the way.
Check out the official Big Evil Corporation Tanglewood Trailer:
Below is my own longplay of Tanglewood recorded direct from my Sega Genesis. I managed to collect all Fireflies to unlock the good ending. And it really is the ending I needed! But don’t spoil the game for yourself. Play Tanglewood and enjoy it firsthand.
No fooling around here people. Unless COD and Battlefield are the only games you care about; Tanglewood is a must own game.
If you enjoy retro video games you owe it to yourself to pickup Tanglewood. It’s an incredibly detailed, polished and fully realized video game. And despite coming from a small Indie Developer Tanglewood is so much bigger than I could have ever dreamed.
I don’t normally put a number on the games I talk about but for Tanglewood I’m compelled to give is a full on 10/10. As far as human kinds reach for perfection can extend Tanglewood has thoroughly earned this perfect score.
If you’re deep into the Retro Video Gaming scene you already know of these big three upcoming Sega Mega Drive (Genesis) games. All of which might see a release date in 2018.
What is particularly exciting about these ‘big three’ games is despite being created by small Indie teams they are all oozing with massive amounts of potential. To the point where (when released) each title might rival the caliber of some of the best games ever put on cartridge for the Sega Mega Drive and Sega Genesis.
In 2018 to even come close to creating software comparable to the quality of games created in the 1990’s for Sega’s 16-bit game console that had the benefit of larger development teams and industry leading corporations at the helm is a tremendous achievement.
Even now, these three games in their unfinished states display seriously impressive talent and expertise of the 16-bit era that has somehow not been lost in time. As a result hardware that is nearing 30 years old is threatening to stay relevant. The mobile telecom world should take note.
To be painfully clear; these video games that I’m talking about will be released on physical cartridges that will plug into your old Sega Mega Drive (and Sega Genesis) home video game console so that you can play them just like you did in the 1990’s.
What are these big three that are currently rocking the very foundation of the Retro Video Gaming Community?
Tanglewood is currently under development by Matt Phillips who is the primary brain behind the project.
“TANGLEWOOD® is a brand new and original game for the SEGA Mega Drive, to be released on physical cartridge in spring 2018.
Set in the realm of Tanglewood, the game follows a young creature, Nymn, separated from the pack after the sun sets. Unable to get back to the safety of the family’s underground home, Nymn must find a way to survive the night terrors and get to morning. TANGLEWOOD’s world is a dangerous one after dark; guiding Nymn you must use your skills of evasion, traps and trickery to defeat predators.TANGLEWOOD is a platforming game with puzzle elements, and can be described as a mix of the Mega Drive titles Another World and The Lion King.” – tanglewoodgame.com
The games creator Matt Phillips was recently interviewed by Chris Foxx from BBC. The video below is an informative piece which offers a unique peek behind the curtain of this very niche project.
Even though Matt has soundly earned the title ‘Lone Wolf’ because of how much of the Tanglewood project rests on his shoulders he is getting some help.
Below is a preliminary (and wonderful) design of the games cover art for Tanglewood. The artwork of Nymn and the beast was created by the very talented artist Luis Martins; also known as XGoldenboyX around the web.
Its details like actual gameplay footage and the connecting and collaboration of great talent that builds a very strong impression that the final product will deliver on what has been promised. Which I believe will culminate in a professionally developed and fun video game suitable for the 1990’s through to 2018 and beyond.
*If you can’t wait for release Tanglewood has a playable demo.
Formed in 2016 Bitmap Bureau is a small development team made up of at least five contributing members to the Xeno Crisis project.
Even though Xeno Crisis will be their first fully realized game for the Sega Mega Drive (and Genesis) they are an experienced team with over 100 completed projects under their collective belts.
“Xeno Crisis is a new game for the Sega Genesis, Dreamcast, Nintendo Switch and Steam. It’s a top-down arena shooter for up to 2 players that is best described as Smash TV meets Aliens! Run and gun your way through thousands of enemies spread over 6 areas as you attempt to discover the cause of the alien menace.” – kickstarter.com
And just like Tanglewood, Xeno Crisis seems to be delivering exactly what we need to keep interest and faith in what’s being advertised. We see talented team members with the right skills showing us tangible gameplay footage of Xeno Crisis. And I tell you this… it looks very good. I really, very badly, want to blast me some Xenomorphs!
That’s so gross… Blast it!
So much of the mystery has been removed making many of us comfortable enough to help fund the development of Xeno Crisis. How many of us? Well to start, the crowd funding for the game drew in 1,289 people raising £72,569 (over $100,000 USD). And with regular progress updates from Bitmap Bureau; I’m very excited.
“All right, people. They ain’t paying us by an hour. Let’s go, head out!”
Below is an informative Interview with Mike Tucker of Bitmap Bureau by st1ka:
“After more than 4 epic years of development, WaterMelon Games is proud to present its new 16-Bit game: PAPRIUM (code-name: “ProjectY”), a postapocalyptic, outrageous, street brawler…
…Year 8A2, somewhere at equidistant point between Shanghai, Tokyo and Pyongyang, a Megapolis rose from ashes of the shortest but most devastating nuclear war in history, its name is PAPRIUM. BRUTAL, MASSIVE. You will fight your way through the city with Tug, Alex and Dice. Redefine the word justice, deal with the BLU drug temptation, and more importantly: STAY ALIVE!” – www.paprium.com
Paprium… where to start? Well, that’s part of the problem. We have to start at the beginning.
Paprium was first known by its code name Project Y when development began in 2012. It’s now 2018 and the game still has not been released. And to add to the typical anxieties derived from waiting a very long time the lead developer Gwenaël Godde (a.k.a. Fonzie) of WaterMelon Games has almost entirely stopped communicating with the Paprium fan base.
To WaterMelon’s credit; when they hit some serious road blocks they did announce them. Once it was reported that their primary development kit was lost by an airline and more recently funds raised for the game had been seized by PayPal. PayPal, we are told, wrongly believed Watermelon had raised too much money for such a small Indie project and fearing some form of fraud froze WaterMelon’s funds. It has also been suggested that too much time has passed between the collection of the money and the completion of the final product that caused the lock-down. But this is all speculation. The end result was a production delay just as manufacturing was about to begin.
Paprium’s previous release date of September 2017 has come and gone; replaced by a new release date of September 2018. The last official update that I’ve found from Watermelon Games is as follows:
In 2010, we released Pier Solar, the world’s best selling retro game which shipped to over 40 countries. On the 28th of March, we announced the release of our new 16-Bit game : PAPRIUM, a post-apocalyptic, outrageous, brawler. (In the same spirit as Double Dragon, Final Fight & Streets of Rage). This brand new AAA Mega Drive / SEGA Genesis game has been developed from the ground up, to be released in September 2017.
BUT THIS WAS THE INITIAL PLAN… Without acknowledging that – as part of the Indi game industry – we were not suppose to earn too much money by our own ! Within minutes, our fans ordered several thousands games and we will never thanks them enough to be so trustful. However, Paypal, while we had over 8 years of successful business with them, decided to lock our funds ! Why ? are you certainly asking. No reasons were given at first and it took months and two meetings to get one. Reason is “illegitimate business”. An independent game company shouldn’t certainly succeed, especially if it’s about an original cartridge game for a 30 years old game system ! It has now been more than five months, that we opened a battle with them in order to prove by any means that everything is legal, clean. Our fans are real addicts to their Mega Drive / SEGA Genesis, but we are not selling drugs. No avail, they make interests on our funds while we struggle.
We decided to continue the production with our own savings… but the amounts required to manufacture such game cartridge, we are talking in millions : the price to pay to get THE perfect cartridge game ! Even if ultimately, we will finally be able to unlock our funds soon but the bad is done ! PAPRIUM will be late and this is all our fans that are extremely disappointed… and we totally understand them.
PAPRIUM will rise for earth that Paypal want it or not !
New release date planned early 2018. A refund-if-pissed policy has been settled and this is a huge lost for WaterMelon Games – money and trust speaking !” – www.paprium.com
This is actually a detailed and meaningful update. But considering that this update is over 5 months old and almost daily from the time of this update Paprium backers and fans have been asking for more news, any sign of life would have gone a long way to help keep the community calm and relaxed during this final stretch.
I personally feel of these big three upcoming releases that Paprium is the most ambitious. And I believe this alone accounts for the very long development time of the game. I’m one of many who have pre-ordered (crowd funded) Paprium very early on in 2012 and I’m still very optimistic and excited for this game. Have a look and you’ll understand why:
Did you notice? What you’ve witnessed is a fully realized commercial and not just gameplay footage. Despite a very slow trickle of communications from WaterMelon Games what we do get is usually very polished and impressive.
Despite many upset and vocal fans of Paprium I for one am still at ease about this very long wait. I do believe WaterMelon Games is honest and hardworking and at some point we will get this game in our hands.
Do you recall the cover art for Tanglewood displayed above? WaterMelon Games is also fortunate enough to have Luis Martins contribute his skill to Paprium as well. Below is the official cover art for Paprium; and it’s brilliant. It’s an example of the all encompassing quality that greatly contributes to the games fit and finish.
If you’re desperately hungry for Paprium information check out the following interview with Luis Martins on St1ka’s Retro Corner.
It’s a long interview that you might not complete in one sitting but it’s full of fine details about Paprium that can’t be found anywhere else.
*St1ka is very active in the Retro Video Gaming realm and his content is very informative and enjoyable. Check him out.
Will any of these games unequivocally hit AAA status on a 16-bit scale? That’s a very subjective thought. What is easier to speculate on is that when these games are complete I personally feel they will be very enjoyable and worthwhile experiences for both gamers and collectors.
Very recently I was fortunate enough to have a nice dialog with Luis Martins about his work with Paprium and Tanglewood.
Q1) How did you get involved with the artwork for Paprium and Tanglewood?
Luis: At the time I was having a blast collecting for the Sega Genesis. When I heard about Pier Solar , I was impressed and excited that some guys were making a new Sega Genesis game. I decided to contact them and expressed my interest in helping out on any of their future project’s in support for the Retro community. After a great chat with Tulio ( WM president at the time ) and Gwenael (Fonzie) I was introduced to a early idea/ concept for a Beat em UP ( Project Y ). The fun thing was that Beat em Up’s are one of my all time favorite genre’s of games. It matched my art style and love for 80’s 90’s anime and cyber punk. So I was given given green light to join the team.
As for Tanglewood, I dint know at the time, but I also contacted Matt to express to him how great of a job he was doing with his Tanglewood game to discover how he also really liked what I was doing with Paprium and my art. So I asked if he was interested in me doing some art for him and he said, sure! ‘What about the games cover art?’ How could I say no to that?
Q2) Where you given any direction or general instructions as to what the covers should look like?
Luis: Not really, for Paprium myself and Fonzie where in charge of the character design’s and game’s visuals, so it was easy for me to suggest what I wanted to do for the game’s cover. Fonzie agreed that we should have all 3 characters on the cover and I then started conceptualizing and ended up proposing the now final piece.
As for Tanglewood, Matt and I worked together in conceptualizing the final version. But it was simple, Matt knew what he wanted to see for his cover.
Q3) Where did your inspiration and ideas come from for each?
Luis: For Parpium I wanted to showcase a close up of our heroes, it was important for me to showcase them. After all they are the focus of our adventure. Tanglewood, I wanted to give the feeling of what the game was like, a bit of mystery and horror. You can tell by the main character hiding away from the monster on the cover and running away from him in the game.
Q4) Personally I feel the work you’ve done is wonderful. But in a perfect world with unlimited time do you feel there is anything you would want to add or maybe have done differently?
Luis: Haha! At the moment no, maybe in a few years I will say how I could have improved this or that. But for now I’m happy with the art.
Q5) Are you still playing retro video games? What’s the retro game that you’ve most recently spent some time playing?
Luis: “Oh my Car!” Ha ha! Yes, I still play tons of Retro gaming. I’m on the PS4 and Switch bandwagon, I also owned almost all of the consoles, but those that I kept and play are the Gameboy, Super Nintendo, Genesis, Dreamcast, PSP, PSX, PS2, PS3, XBOX and Wii U. And tons of arcade games using MAME.
Q6) Are you currently working on any upcoming projects that are looking to become a physical release for a retro home console?
Luis: Yes, I’m working to come up with something in the coming years. In the meantime, Paprium is my focus but helping out other Indy dev’s with art is also something I’m really enjoying right now.
Q7) I know you’ve done some play testing for Paprium. At that time and in the games unfinished state how good of a game do you feel Paprium is going to be?
Luis: As good as the best beat em up’s and especially good the fact that it’s running on a Sega Genesis.
Q8) Do you have any idea of the current state of Paprium? Is the software compete? Are the physical components currently being manufactured? If you just don’t know what’s your best guess?
Luis: From what I was told Fonzie is putting everything together.
Q9) Do you plan on getting yourself a copy of Paprium, Tanglewood and or Xeno Crisis once they release?
Luis: Of course, Paprium I will have more then one copy of the game lol. Tanglewood, I’m hoping Matt will send me a copy of his game, really looking forward to it and Xeno Crisis I supported the Kickstarter so I will get that one as well.
Q10) Does Fonzie of Watermelon Games know that we still love him very much and despite a lot of ranting we are still in his corner? (*Yes, I do realize I have spoken without authority for many people. Please feel free to comment below.)
Luis: Well, I cant comment for other people or on Fonzie. I have spoken openly at times not being happy about the lack of shared information or progress on the game. I always wanted to share more WIP, images, etc, but in the end it’s WaterMelon‘s decision. Obviously Fonzie is in a position where he has experience in putting a game together; software and manufacturing. But that said, people have the right to express what they feel about Fonzie, myself or anything related to WaterMelon especially if you have invested in it. It’s only normal.
Q11) Finally, I’d love to hear what you’re working on right now Luis.
Luis: At the moment I’m helping other Indy developers with art commissions mostly. I’m also helping out @Matteusbeus on Tomb Of Dracula for the Sega Genesis with some art and working on other game ideas, concepts and prototypes. I’m also enjoying doing fan art illustrations on games and anime we like. So more to come this year.
Luis Martins is very heavily active in the Retro Video Gaming Community. Both in working directly on many exciting projects and connecting with gamers online.
Luis, thank you very much for taking the time to answer these questions! We’re lucky to have you in the Retro Scene.
Thanks for your patience. It’s been exactly one year since we started taking orders for PAPRIUM (and a couple more years of wait for our hardcore MGF fans), It’s been extremely stressful year for everyone, we bet.
Regarding what’s going on:
We had an issue with the “DATENMEISTER” chip-set manufacturing which resulted in some last minute changes. I’ve worked round-the-clock for the last couple of weeks to find a workaround and been very scarce on updates, my apologies.
In the next (couple) days we have to adjust the game to reflect those changes. Moreover, in the mean time, there will be an additional round of QC and testing.
Rest assured everyone involved has been working hard to solve all the issues and ensure a superior product. Our aim is to deliver the ultimate Mega Drive / SEGA Genesis game, in time for the system 30’th anniversary.
For people who wait has ran out (well understandable) – as usual – we offer a full refund. Please contact the support at bottom of WM’s magical game factory page for details or questions.
Thanks everyone for your comprehension, and my sincere apology for the lack of news.
PS: We are also sending this message through newsletter, it could take several hours for dispatch, thanks for your understanding.
Update 2018/02/22: Luis Martins who on occasion acts as an informal channel of Watermelon Games has given the following update on the current status of Paprium and hints at a release date.
“…I’ve had some news that some work and corrections are being done to the Manual’s english text’s and that allot of interesting things are in it regarding the game. Also full speed ordering all the parts to assemble the games and making sure all is ready is also one of the last news I got from the horses mouth [Gwenaël Godde], including his expressed will to release the game this year.” – Sega-16.com
Before I wrap up, I want to suggest that anyone contemplating purchasing these games (or any pre-development projects) that you should decide if you’re comfortable pre-ordering/crowding funding and waiting an unknown amount of time before you receive anything in return. Or if it’s better for you to wait until the game exists before putting any money on it. It’s a matter of balancing your tolerance vs. your desire for the product.
My stance has always been something like “Wow! I can’t believe people are still making games for the Sega Genesis and Mega Drive!”. I’m all in and I really want to support this trend.
At the moment only Xeno Crisis is available for pre-order. But hopefully Tanglewood and Paprium won’t be far behind. When the time does come here’s where you’ll be able to purchase them: